Harry Nguyen

Harry Nguyen

Harry Nguyen is an Assistant Professor in the School of Computing Science, University of Glasgow, Singapore. He holds a PhD in Information Systems and Analytics from the National University of Singapore. Harry develops technological innovations to transform people’s lives with artificial intelligence and mobile computing.

Tunde Olatunji

Tunde Olatunji

Tunde has managed digital products from an idea to services used by millions. He is a research associate at UCL Knowledge Lab investigating how music lyrics can help improve literacy; his other research interests include interactive narrative, natural language processing, and computational creativity.

Shivani Patel

Shivani Patel

Shivani is a Child and Adolescent Psychiatry trainee at the South London and Maudsley NHS Trust. After graduating from the University of Oxford Shivani’s keen interest in digital mental health led her to be an invited speaker at the KCL National Student Conference as well as being on the organising committee for both the HackMentalHealth Hackathon and Digital Innovation in Mental Health Conference.

Desmond Patton

Desmond Patton

Desmond Upton Patton, Associate Dean for Innovation and Academic Affairs and co-director of the Justice, Equity and Technology lab at Columbia School of Social Work, is a leading pioneer in the field of making AI empathetic, culturally sensitive and less biased.

Gabriela Pavarini

Gabriela Pavarini

Gabriela Pavarini is a postdoctoral researcher at the Neuroscience, Ethics and Society Research Group, University of Oxford. She holds a doctorate in psychology from the Centre for Music and Science, University of Cambridge, focused on links between moral emotions and behavioural synchrony (e.g. joint singing).

Dexter Penn

Dexter Penn

Since qualifying as a Medical Doctor in 2010 Dexter has worked in Elderly Care and Neurology in various hospitals in London and overseas. Dexter is a Clinical Research Fellow at the UCL Dementia Research Centre where he works on Alzheimer's disease clinical trials.

Shanali Perera

Shanali Perera

I am a self-taught digital artist based in Manchester and advocate for the use of creativity to cope with facing challenges from long-term conditions. I took up Digital art following early retirement due to a rare illness, that came on during my specialist training in Rheumatology.

Alex "Mechanikool" Peters

Alex "Mechanikool" Peters

Mechanikool is a student of the street dance art form known as Popping (Body Popping). He has been practising this style for 20 years so far and is still active as far as studying the style and teaching it to others.

Mariana Pinto Da Costa

Mariana Pinto Da Costa

Dr Mariana Pinto da Costa (MD, MSc) is a portuguese psychiatrist. She is a Doctoral research fellow at the Unit for Social and Community Psychiatry (WHO Collaborating Centre for Mental Health Services Development and NIHR Global Health Group) at Queen Mary University of London, and a Lecturer at the Biomedical Sciences Abel Salazar Institute at the University of Porto.

Abhishek Pratap

Abhishek Pratap

My broad focus is on exploring the utility of smartphones for helping people understand their unique health conditions and eventually share its management with the care team.

Felix Rowe

Felix Rowe

Felix graduated from Noise Solution in 2018, since then he has advocated for the organisation. Felix is passionate about the combination of music tech mentoring and digital youth-work that Noise Solution employs. An approach that had a fundamental impact on his own lived experiences with mental health challenges.

Rupa Sarkar

Rupa Sarkar

Rupa is the founding Editor-in-Chief of The Lancet Digital Health since December 2018. Rupa obtained her PhD from Imperial College London, where she investigated the role of microRNAs and RNA splicing in human stem cell differentiation under the guidance of Dr Nick Dibb and Prof Robert Winston.

Mark Sheppard

Mark Sheppard

My field of research is psychoacoustics: the perception of sound. Here I am particularly interested in the perceptive effects of both ultrasonic and infrasonic sound on the human nervous system and brain, primarily with the aim of developing therapeutic methodologies.

Jacqueline Sin

Jacqueline Sin

Jacqueline is a mental health nurse and health services researcher. Currently, she holds a National Institute for Health Research (NIHR) post-doctoral research fellowship, based at St George’s, University of London, leading a nation-wide randomised controlled trial to evaluate digital multi-component resource for carers supporting a loved one affected by psychosis.

Jan Smeddinck

Jan Smeddinck

Dr Jan David Smeddinck is a human-computer interaction (HCI) researcher and practitioner working as a Lecturer in Digital Health at Open Lab and the School of Computing. He has published broadly on human-computer interaction with adaptable & adaptive motion-based games for health, focusing on the personalization of applications designed to support physiotherapy, rehabilitation, and prevention.

Andrea Stevenson

Andrea Stevenson

Andrea is Head of Business Development at Neuron Advisers, a quantitative investment management and technology company that manages client capital and provides innovative risk and financial analytics. She started her financial markets career in 2003, working in a variety of roles in blue-chip international asset management firms before moving to the hedge fund sector in 2009 where she has remained since.

Satu Raappana

Satu Raappana

Satu is one of Europe’s leading experts in the application of newly-evolved techniques on mental health issues in digital society. In particular, she is driving the use of online services to be able to get professional help to many sufferers at the same time, therefore increasing the number of people helped without sacrificing quality.

Tom Szirtes

Tom Szirtes

Tom Szirtes is founder of London-based immersive technology agency Mbryonic. His background in the video gaming industry through working at Sega inspired him to utilize his skills in a different manner, generating engaging, original VR and AR content for diverse sectors, such as for medical, marketing and education.